Cool, I was thinking of 3.5 where you had to select a specific dodge target, which was always a pain. Noted for update.
I want to experiment with it, if it ends up being too cumbersome, I'll revert back to core rules.
Again a relic from my 3.5 memories. Noted for update and I will experiment with some kind of bonuses in addition to requiring material components. I always did love the idea of magical monster parts being a requirement for item creation.
I would love to see some swashbuckling type action going With three players, I'll round out the party composition with an NPC.