
Posted by Bazookafied
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on October 26, 2009, 3:35 pm, in reply to "Zook 3.0 Plan"
Message modified by user Bazookafied October 26, 2009, 3:36 pm
Zook 3.0 Plan Combat Results
Combat Test on October 19th, 2009
This is my report of the Combat Results of the entirety of the Zook 3.0 Plan. This analysis will look in-depth at each piece of equipment intended for this plan and how it performed during the Combat Testing it underwent. Below is an image of myself sporting the proposed Zook 3.0 Plan Equipment. The numbers labeled on each part correspond with the parts of the analysis written below.
1: M41A Pulse Rifle
The weapon's first full combat test ran quite well. Internally she performed to my expectations. I was able to position myself in places where the full range of the weapon could be achieved with no real problems. The Ironsight will still take some getting used to, but it works. The main problem I found was the weapon's hinderance on agility. Because of it's heavy weight, the Pulse Rifle really wore me down and was cumbersome to move quickly. As a result, it suffered in extreme close quarters situations. This is merely a problem I'll have to account for in gameplay. I don't anticipate any big changes to this part.
2: CSS-01This part of the system did not work well for me. Because it's stored inside one of the M4 Magazine pouches and it has a weak speaker, I was unable to hear myself getting hit and was taken out of action almost immediately. I removed this and fell back to my trusty CVP-03 for the remainder of the game. I'm also considering moving the front sensor slightly lower on the shoulder strap. As it stands, the front sensor sits too high on my torso and is blocked by my Fred Flinstone sized chin from the right. Changes to this experimental sensory system are obvious and will be covered in it's production thread.
3: MOLLE Chest Rig
This rig worked quite well. While it's certianly heavier than the CVP-style vests, I did not feel too effected by the bulk that it also adds. I was easily able to mount the CSS-01 plus several flashlights and equipment onto it with no problems. I'll just need to get used to the extra weight is all.
4: Combat Shirt
I was excited to finally test this in battle and it seemed to work well. We had unusually warmer weather that night, but the Combat Shirt kept me cool underneath all the extra weight I was carrying as part of this plan. It was breathable, easy to move in, and seemed to work well for camouflaging me during combat. There were several instances where it took players awhile to spot me while I fired from hidden locations where MARPAT thrives. I'll definetly keep using this, and I hope that because of it's excellence in keeping me cool that I'll be able to use it in the hot summer months too.
5: PVC Armor Gloves
Like my old pair, these gloves did the trick for just about every use. I prefer to use fingerless gloves since I like to feel what I'm actually using. Full Finger gloves tend to block that sensory, so I don't often aim to use them. My only complaint is the coloration. I've yet to find a good Green color PVC Armor glove that isn't too bright/blends with my MARPAT other than my old pair, which was in dire need of being replaced. I may replace these gloves if I find a better color, but funcionally, they work fine and I'll continue to use them.
6: MARPAT Trousers
I've been using MARPAT pants for awhile now, but these are a newer pair by Propper International. I found them to work extremely well and I much prefer their velcro angled cargo pockets to the button pockets my older ones had. They blended excellently and matched the MARPAT on my Combat Shirt almost perfectly. No wonder Propper supplies the US Military! These pants kick the pants off other pants! :wacko:
7: BLACKHAWK! V2 Kneepads
I love these and hate these. I love them because they work extremely well as Kneepads. I did several drop tests on solid concrete and didn't feel a thing, so when I needed to be rugged, they certainly proved themselves. However, I hated what they did to my already questionable mobility. With the added weight of the MOLLE and my Pulse Rifle, the last thing I wanted was my knee mobility to be hindered. They also seemed to slide around a bit and make the pants above my knee bunch up while they pulled the lower portion higher and out of my boots that they were once tucked into. I either need to adjust how tight they are or find another solution for knee protection. About halfway through the night I eventually just took them off since they seemed to be causing more problems with my mobility than I wanted.
8: Nevados Boots
I have always liked these boots for normal wear, but this was their first time being used in combat. They worked well, as they weren't too heavy but provided good protection/traction when I needed it. I felt like they could be a little higher over my ankle to help keep my pants tucked into them, but that's not a huge issue. I was able to tread through some swampy parts of the park with no problems. They were water tight and at one point when I was walking along rocks of the creek, they held on to rocks that I had presumed to be slippery/treacherous. For boots that weren't designed for active combat in mind, they worked fine for me.
Overall:
The Zook 3.0 Plan could use some tweaks, but overall the main components of it worked well and I don't forsee big changes to the general idea of this plan. Items may be replaced or switched out for other products, but the basic idea of Camouflage and the equipment used will remain the staple of this Plan.
'Zook

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