
Posted by Andy in Indy
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on November 26, 2010, 8:56 am, in reply to "Answering Questions about Battle Tag"
Message modified by user Andy_in_Indy November 26, 2010, 9:35 am
I took a look at the game software files thus morning before work. Most of the files seems to be .lua files. So I consulted the Great and Wise Oracle (Google) and found out that Lua is an open source scripting language. My inner Code Monkey had a nerdgasm!
Lua Scripting Language home page
I also found out that there are many books about this language, because this is the same language that is used to write World of Warcraft addons.
At this point, I would say with 95% confidence that we will be able to write our own in game scenarios. This appears to be a non-trivial process, though. Also, some of the games package files are in Lua bytecode and others are in regular script, which means there has to be an outside compiler program for this to work.
Being written in Lua also means that it should be "easy" to port the software over to Linux, Windows, and OS-X or other systems. Android and iOS already have Lua compatible scripting services available. Windows CE should be possible (Those $100 netbooks from China just got interesting) but I couldn't find a quick source in English.
If this game system doesn't work in sunlight, it will break my heart! Or not - it does have a modular sensor!![]()
-Andy in Indy



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