
Posted by Andy in Indy
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on December 6, 2010, 9:58 am, in reply to "Re: Collecting Questions about Battle Tag"
The RF range that I got was about 1/2 block, but my house eats wi-fi (I can't get wi-fi in the bedroom, but I can get it 100 ft from my house in the other direction).
As for sunlight, the sensor are based on TSOP style modules, so there will be significant range loss in the sun. However, there are five output power levels, and the computer defaults back to the indoor level. Under the default power level, I could not hit a vest more than 20 ft away. At the (recommended) highest level I was able to hit at 50 feet which was the max range we could get due to the position of the sun and indoor computer.
Comparing this to other TSOP based gear, similar conditions resulted in 10 feet for the original Laser Challenge and the newer Laser Challenge Pro and Survivor Shot Revolve got around 30 feet.
Also, I believe that they were demoing the gear in a very "noisy" environment (studio lights, etc) when they were having the most trouble. Most TSOPS are swamped under those conditions because of the power frequencies in these types of light.
Finally, the T-Blaster has a lens assembly with a 70-72 mm focal length with a 25 mm lens. This makes a very tight beam on a tagger with only a front post sight. This makes it hard to pull off a long distance shot, even for experienced tag-obsessed people like me. In actual game play, this is balanced by having six sensors on the vest.
I did find an issue with gear receiving self hits from reflected shots. However, the health point was removed from the T-Blaster, but no game points were assigned (the computer did not even register that anyone shot her). While firing about 75 rapid shots, my daughter got 4 self hits. Moving away from the shed and lamp post brought an end to this issue.
-Andy in Indy
-Andy in Indy



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