
Posted by D Roman
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on March 23, 2011, 3:42 pm
We had a joint COLTS / FGLT game this last weekend. Unfortunately most of COLTS was down with colds and or otherwise not available; but there was still 12 people in attnendence. Well, better say 11 as Lenard spent the day cutting down dead trees and using the wood to make a Lincon log like barrier in the Village area.
We used two old LC V2 vests and all LTX's to play a few games:
- Werewolf: Two people put on the vests and went an hid out near the fort. The rest of us split into two teams and approached the fort from opposite sides hoping to overwhelm the werewolfs. We made the mistake of letting Matt (our fastest runner) be the werewolf in the first game and found that the hit delay on the V2 vests made taking out a werewolf even with multiple fire dang near impossible. Add the ability to hit the MaxiShield button during a charge and needless to say the hunters were slaughtered... was more like standard soldiers trying to hunt Elites with power swords in a Halo game...way too unbalanced.
For the second game we decided to change things up a bit. First of all Matt was replaced by me (one of our slowest runners - or so I thought). Second, MaxiShields were not allowed to be used. Third, we said that when the sensors gave the long "your about to die" warning noise - that the werewolf had to stand still and during that time they were vunderable to be killed by a touch from any of the hunters ( I know, more of like a vampire game). However, if no one got to them and touched them during this sound, the werewolf would reset their sensor and be back at full health. This turned out to be a very balanced and fun game. My fellow werewolf and I were able to take out 4 hunters, but it took some skill in timing, as the hunters were organized in this game and came in with a well spaced pattern that made it hard to flank the group or take out multiple victems in one rush. Werewolfs had to charge in, take out a hunter quickly, then run away from the hunter group so that when they go the 9th death toll hit, we were far enough away from the group that they could not touch tag us out. Using this tactic allowed me to down 2 victems in the midst of the hunter formation - unfortunately I did not plan on making a long enough retreat on my second rush for my heart to catch up with the running and ran out of energy trying to run away from the hunter pack. Left on his own, my partner wolf was quickly overrun. All in all, everyone loved the game and a few said it raised the hairs on their necks when we first came charging out of the brush to claim our first victems. I would highly recommend this game for any group that has access to a heavily wooded area.
Next we did a VIP game where both sensors were strapped on me - my armoured bra with Maxi-Shield power up buttons for extra support...lol The FGLT team was my escort. I was winded from the last game so I was slow, but I know all the hidden back trails so I was a guide as well as VIP. At first it looked like the defenders had us as we had to sneak past the Sentry Tower from the side - but the FGLT team is very good at doing coordinated attacks and forced the defenders to fall back enough for us to slip through their first ambush. I decided to take the long route through hidden back brush trails which was better then taking the main trail, but Matt had anticipated the move and was firing into the brush which forced the escort team to split into two with me pushing ahead with one escort and James staying behind to engage the enemy. We didn't plan it, but it served as a diversion to confuse the ambush that was waiting for us at the fort...which was suprised when I appeared at the back of the fort...my MaxiShield buttons saved one sensor and my escort and I were able to fein going to the right. The ambush team rushed ahead of us to set up the next ambush, with my escort in pursuit, but I doubled back through the fort and made my way up through the center of the village. Once again Matt had anticipated my move, but my escort came up from behind him and took him out leaving me free to quickly go up the middle of the village as the last few seconds of the game trickled out. I made it to the end zone with about 4 seconds to spare and only 3 of my original 20 hits left.
We should have done the game again with teams switching sides, but it looked like a front was coming in - so we switched to the fort domination game using the domination tower prototype that I had brought.
I will post on those games later, but I'm out of time and need to get back to work for now. I did post a video on Youtube of one of the domination games where Matt showed us how futile barracades can be if you don't have some rule in place about how they are to be treated.
Domination Game
Please be aware that somehow I managed to upload the raw footage instead of the edited version - so much of the video is dry and boring, Its just the first 30 seconds or so that is entertaining.
I'll post more later with pictures.




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