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Re: MBB rule changes; 6 fouls rule
Last year, we played 18 games and had an average of 19.4 fouls called on us in a 40-min game. That's a foul every two minutes, not counting the stoppages for the other team's fouls. We shot an average of 22 Fts a game. If the fouls balance out, our opponents likely have the same numbers, so that's nearly a combined 40 fouls a game which means a lot of stop action time which is about a foul a minute. I agree that a bunch of fouls makes for a less interesting game. I think each foul should be 2 shots instead of a 1 and 1 so teams will be more reluctant to foul and the game will be less likely to get out of control.
More FT's =longer, boring games.
As basketball ref for over 25 years, albeit on the high school level, I have found it much better to call too many fouls than not enough. Think about it.
I have watched too many LB games to like this. It will allow defenders to be more physical and foul more often. BW refs call a lot of fouls during a game. I don't like watching a game that focuses on the foul line and FTS. There are too many fouls in a game as it is.
from Matt Norlander
29. There are three new rules being instituted this season.
Increase to six fouls, with a maximum of four fouls allowed per half (experimental trial phase coming in the NIT)
Allowance at the league level for coaches to use technology/live statistics and video on the bench
Shot clocks will have tenths of seconds on display now -- if schools want to invest in new clocks
If the six-foul rule thing completely missed you this past offseason, here's my explainer.
Modified six-foul rule: player is allowed three fouls per half (would be disqualified if they committed four fouls in a half). However, a player can commit two or three first-half fouls and have as many four or three more to use for the remainder of the game, allowing for six total