2. The lines are posted as soon as the BM gets off his butt and does it. If I am late and you can’t wait, feel free to post them yourself using the link at the top of the board.
3. What the heck is a “line?” Not all of us have ever placed a bet on sports, so here’s the summary: For each game, there is a favorite. The line tells us by how many points the favorite is supposed to win the game. Suppose the Zags are hosting the Gaels and the line is –19 (The Betting Man will always show the line for the home team). This means the Zags are favored to win the game by 19 points. Now you decide if you think the Zags will “beat the spread” by winning the game by more than 19 points, or if the Gaels will make a game of it and “cover,” losing (or even winning!) by less than 19. Sometimes neither team is favored (this is rare). This will show up as a “PK,” which stands for “Pick ‘Em.” Pick the winner and that’s all there is to it!
3a. Yes, there are rare instances where a favorite wins by the exact amount of points in the spread. When this happens, it's a Push: The bettor simply gets their bet back.
4. This brings us to the types of bets you can place. WCC Pick ‘Em keeps it pretty simple. You will get 10-11 odds on each single game. This means if you bet $11, you win $10 (and yes, you also get your $11 back). Despite the fact that the Betting Man uses a simple spreadsheet to track these things, single game bets that are multiples of 11 are much appreciated. E.g., 11, 22, 33, et cetera. You get the picture, right? WCC Pick ‘Em also uses parlays. In a two game parlay, you pick two games and get a 5-2 return if you pick both games correctly (e.g., bet $10, win $25). If either game misses, you lose the entire bet. In a three game parlay, you pick three games and get a 6-1 return if you hit all three (e.g., $20 wins $120). WCC Pick ‘Em does not use four game parlays. Beware! This is a great way to make bunches of money, but it is rife with danger.
4a. Like in most sports book, if a parlay ends up containing a Push, and the bettor hits on the other game(s) in the parlay, each pick becomes its own individual straight bet. Trust me, it's complicated and almost NEVER happens. (of course, now that means it's going to happen....).
5. There is a 20 bet minimum to qualify for a championship. This does not include parlays, which are purely optional.
6. You also, quite obviously, must place your bets before tip-off of the game in question.
7. Minimum bet on straight bets is $11. Minimum on two game parlays is $10. Minimum on three game parlays is $5. If you don’t have enough money in your pot to cover that day’s minimum, that means you are out of the game!
8. If you decide to play, please play the whole season. This means checking the board regularly and placing your bets with regularity. The Betting Man will warn regularly absent players on the Board before dropping them from the game.
9. If you miss the first week, but still want to play, no problem! One thing is different though: Your starting pot is equal to the average of the other players’ pots or $1000, whichever is less. This makes it fair to those who were there from the beginning. After Week 2, no new entrants are allowed.
10. Yes, we take this all the way through the WCC Tournament. Think of it as WCC Pick ‘Em Final Jeopardy.
11. This is an important rule for those of you who know you will not be able to check the board before a day’s lines are posted. You can still place bets without knowing the lines: Simply post a message explaining each of your bets. For example, you can write, “If SCU is favored by more than 10, then I want to bet on SMC. Otherwise, I will take SCU.” This makes it clear to the BM what your intentions are and allows players to post their picks before the official WCC Pick ‘Em lines are revealed. The BM does his best to get the lines out as early as possible.