Re: It's very apparent to me, at this late age, that weather forecasting has got much better. If that's Archived Message
Posted by mack on January 22, 2020, 5:19 pm, in reply to "It's very apparent to me, at this late age, that weather forecasting has got much better. If that's"
Hey Rhis, I think you're right and wrong. Right about the long descenty stuff, but wrong about the AI thingmybob. Rare Earth materials will still be available, just on a smaller scale, so the AI thing won't be a mass market thing like 'smart' phones, laptops and such, by the simple assumption that asteroid mining and other such idiocies will not come to pass for obvious reasons. On AI, my closest experience with it relates to chess. Back in the mid-nineties (I think), Garry Kasparov (possibly the best chess player to ever live) beat the most sophisticated chess computer, Deep Blue; one year later they played again and Deep Blue won. Nowadays the chess engines available (not AI, but programmed) on your 'smart' phone are hugely more powerful than Deep Blue - no human player would stand a chance against them. Just recently, though, AI run chess computers are winning against the strongest engines. The difference between the AI chess player and the engine is that the AI player has simply been told the rules of the game (not the theory), allowed to 'warm up' by self playing for around 4 hours; and - this is the interesting bit for me - they play very creatively, and in a manner that often eschews 'chess theory' as it's currently understood. That's pretty remarkable, I think. A good part of me wishes there wouldn't be, but I do think there'll be a place for 'hi-tech' gear in the future, but like said, it won't be for mass market toys for the masses, if there are even any masses left. Also, quite interesting that TC kind of converges with Terence McKenna's (the ethnobotanist-art historian-shaman) take on aspects of computer futures. McKenna voiced some really interesting thoughts in that dept., and that was when personal computers and the internet were in their infancy, and even before the first website address had been created. Consider that computer generated virtual realities are becoming more and more...real; and more and more difficult to distinguish from the 'real' thing... Cheers
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